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Faculty directed labs in Cognitive
Science
Paula Goolkasian -
Perception and Human Performance
The
Perception lab is a 3-room suite that is designed for research in
perception and human performance. The lab houses a
variety of reseach projects in visual attention
and perception.
Recent projects are described below.
Effects
of Presentation Format on Working
Memory
We compare participants recall of material presented as
pictures,
spoken words and printed words. These
findings contribute to our understanding of working memory by
identifying the influence of format, modality, and length of
to-be-remembered material on processing
and storage components of a dual task. The results have implications
for both Web-based and classroom instruction.
Conceptual
Priming with Ambiguous Figures
Primes are presented in varied formats and we
investigate their impact on recognition of ambiguous figures. This
project investigates the degree to which semantically related primes
can influence object perception.
Pain
Reactions of Chronic Pain patients
A
number of projects with chronic pain patients have also been conducted
in the lab. We have worked with patients suffering from
fybromyalgia and pain associated with the upper spine. We
developed and validated a Neck Pain Scale and have run several studies
evaluating the effectiveness of cognitive behavioral therapy and Botox
injections on chronic pain.
Conceptual
representation of Urban areas
This is a joint project with researchers in
architecture and computer science. The goal is to study how people
conceptualize a city and to use that knowledge to develop smart maps.
Copies
of recent publications describing research work in the lab are
available from my Web site.
[More
Information]
Heather Lipford--Human Computer
Interaction Lab
The Human
Computer Interaction is a
research lab investigating novel ways for people to interact with computers, and
through computers with their environments.
The lab is located in the
Software and Information Systems department in 330A Woodward Hall.
Current Research Title: Privacy and
Sharing in Online Social Communities
Online social communities such as
Facebook, MySpace, and Flickr are
experiencing tremendous user growth, with at least 84% of Internet user
involvement. Users of these communities share large amounts of personal
information to build stronger social relationships, yet put their
privacy and identity at risk by their disclosures. We are investigating
how people are sharing and protecting their information in online
social communities in order to improve the privacy mechanisms and
reduce the risks of participating while still maintaining the benefits
of these communities.
[More
Information]
Celine
Latulipe--Human Computer
Interaction Lab
Current Research Title
: Visual Feedback
as Spatial Memory
Cues in Digital Photo Manipulation
Description:
The symTone application
allows people to edit digital photos using two hands (controlling two
computer mice). The users control the position and size of a rectangle
(the ToneZone) that is super-imposed over the photo. By adjusting the
rectangle, the image is modified. I hypothesize that the rectangle acts
in two ways: to facilitate motor coordination between the two hands and
as a spatial memory cue during image exploration. The latter idea is
that the rectangle acts as a memory cue so that while exploring
possible image modifications the user can quickly return the rectangle
to a configuration where the image looked good.
This project involves
designing and running user studies to test this hypothesis by isolating
the two effects of the ToneZone rectangle (the motor manipulation and
the spatial memory cue effects).
[More
Information]
Mark Faust - Cognitive
Neuroscience & Control Processes

The
focus of the lab is the cognitive neuroscience and cognitive psychology
of cognitive control processes that modulate the more specific
processes employed in performing cognitive tasks. For example,
cognitive control processes might work to make the perceptual and
linguistic processes involved in reading a word more efficient, or they
might work to perform a mental reconfiguration of goals and strategies
during a switch from one mental task to another. The lab has a 40
channel EEG system for recording ERPs (event-related potentials that
reflect the average brain electrical activity, as measured from outside
the head, following presentation of a stimulus event), and 2 cognitive
testing stations for measuring response times during performance of
cognitive tasks.
One line of research
in the lab involves examining the cognitive
control processes that operate during a switch from one cognitive task
to another. The question of interest is the extent to which
cognitive control processes can completely inhibit the processes
associated with performance of the prior switched-from task. We
have developed a behavioral measure that assesses the extent to which
aspects of the switched-from task have been inhibited and have
conducted a series of experiments that measure response time and
percent correct to examine this prior-task inhibition. We are looking
forward to a new series of experiments that will assess ERPs during
task switching.
Other recent lines
of research in the lab have looked at cognitive
control processes during the Stroop color naming task (assesses the
ability to deal with conflicting information), meditation and cognitive
control, and the role of cognitive control processes during
preferential choice tasks (e.g., Do you prefer car A or car B?).The
focus of the lab is the cognitive neuroscience and cognitive psychology
of cognitive control processes that modulate the more specific
processes employed in performing cognitive tasks. For example,
cognitive control processes might work to make the perceptual and
linguistic processes involved in reading a word more efficient, or they
might work to perform a mental reconfiguration of goals and strategies
during a switch from one mental task to another. The lab has a 40
channel EEG system for recording ERPs (event-related potentials that
reflect the average brain electrical activity, as measured from outside
the head, following presentation of a stimulus event), and 2 cognitive
testing stations for measuring response times during performance of
cognitive tasks.
One line of research
in the lab involves examining the cognitive
control processes that operate during a switch from one cognitive task
to another. The question of interest is the extent to which
cognitive control processes can completely inhibit the processes
associated with performance of the prior switched-from task. We
have developed a behavioral measure that assesses the extent to which
aspects of the switched-from task have been inhibited and have
conducted a series of experiments that measure response time and
percent correct to examine this prior-task inhibition. We are looking
forward to a new series of experiments that will assess ERPs during
task switching.
Other recent lines
of research in the lab have looked at cognitive
control processes during the Stroop color naming task (assesses the
ability to deal with conflicting information), meditation and cognitive
control, and the role of cognitive control processes during
preferential choice tasks (e.g., Do you prefer car A or car
B?). [More
Information]
Mary Michael -Language Lab

My field is the psychology of language
and my current research focuses on the relationship of individual
differences in cognition with language processes, specifically in
reading.
Ongoing
project: Individual differences and
reading comprehension.
The goal of
this project is to understand the degree to which
performance on different cognitive tasks including working memory is
related to reading comprehension of more or less complex
sentences. Working memory and reading experience have both been
suggested as possible sources of difference in reading ability.
Upcoming
project: Eye movements and reading
complex sentences with and
without context.
This
project seeks to extend existing work on eye movements required
for reading by relating the difficulties registered by eye-movements
with other measures of cognition.
Marvin Croy - Human Reasoning, Problem
Solving, and Intelligent Tutoring

This project explores human
reasoning and logical problem solving. We investigate how people
reason and we design experiments to test theories of rational
thought. We also ask how best to distinguish rational from
irrational thinking, and about the relation to creative insight.
Some of the discoveries in this area are applied to the development of
instructional computer programs for teaching Deductive Logic. A
number of component projects are involved, such as Interface Design,
Error Identification, Student Modeling, Human Rationality, Automated
Problem Solving, and Intelligent Tutoring. Student efforts in
learning logic within PHIL 2105 produce a continuous source of data and
opportunities for developing and testing cognitive theories of
reasoning.
Paul W. Foos - Cognitive
Processes in Aging

There
are three projects currently being conducted in the Gerontology
lab. One project is examining attitudes toward and images of
aging and older adults. We are in the process of redesigning a
survey that has been used to assess attitudes and has found age,
gender, and racial group differences in those attitudes. We seek
to include additional groups (e.g., Asian, Hispanic, and Native as well
as African and White Americans) and to attempt to determine which
factors are most important in the formation of negative attitudes
previously obtained. A second project is examining changes in
memory and cognition with advanced age. One part of this project
is examining age differences in modality/format effects. Prior
work shows that pictures and spoken words are remembered better than
printed words and a part of this difference is due to an attenuation of
attention for printed words. We are examining these factors in
older adults who are already known to have fewer resources to devote to
mental processing. A second part of this project seeks to examine
adult age differences in creativity. The third project underway
is an examination of age, gender, and ethnic group differences in dream
content. This project is the first to compare dreams for all of
these groups at the same time and uses the Hall and van de Castle
(1996) system of content coding. Students working on this project
are expected to learn that system.
Jane F. Gaultney - Sleep
and School Performance
An
emerging
literature suggests that poor sleep in children has important consequences in
terms of behavior and cognition. The problem
goes beyond being sleepy;
lack of sleep or poor quality of sleep may impact the development and
functioning of the frontal cortex, thereby
impairing functions such as
attention, impulsivity, planning, and learning. Lost learning
in children may impair not only their current
academic performance but
continue to do so into the school years. This project proposes to study
sleep in children and its effect on their
physical, emotional/social,
and cognitive readiness or performance. We will assess sleep quality in
children using a validated sleep
questionnaire filled out by a
parent. Physical development will be operationalized as body mass
index (poor sleep is often associated with
under development or
obesity). Parents and teachers will complete checklists to assess the
child's emotional, social, or cognitive
development. The
student may also collect individual data on the children.
Potential long-term effects
of untreated sleep disorders are not trivial. Some
cognitive/behavioral/affective effects may not be
completely reversible.
Sleep-related deficits in learning may keep children from reaching their
potential, may produce a mind set in
children similar to learned
helplessness, and may lower the expectations of significant others in the
child's life. Sleep loss may produce
changes in
experience-dependent cortical plasticity, concluding that sleep in a young organism may
have an important impact on brain
development. All of
these possibilities argue for the diagnosis of sleep disorders as early in
life as is possible, preferably before
beginning formal schooling.
Nakia Gordon -Affective
Lab
My current
research focus is on the modulation of pain through cognitive and
affective processes. Specifically, I am interested in both the
behavioral and neuronal changes that occur when pain is manipulated
through these mechanisms.
Ongoing project: Cognitive control of Pain
The goal of this project is to understand the degree to which different
tasks change subjects’ perception of a painful stimulus. This project
involves stimulating subjects with brief electrical pulses while they
engage in one of three tasks. The subjects recall and re-experience a
pleasurable memory, perform the Stroop task, and consciously attempt to
control the perception of the stimulation.
Upcoming project: Emotion Induction paradigm development
The goal of this project is to develop effective emotion induction
paradigms. Current paradigms do not effectively induce all emotional
conditions. Example stimuli to be tested include self-selected pictures
and music, video clips and imagery. These paradigms will be used in a
variety of projects.
Tiffany Barnes -Games
and Learning Lab
The
Games + Learning Lab at UNC Charlotte
explores the creation, use, and study of games and game technologies.
In this lab, scholars work together to better understand and build
interactive technologies that inspire, teach, and connect people, while
also exploring both human and machine learning in game environments.
The Games + Learning Lab currently houses several research projects
including:
Game2Learn- researching the
use of games for learning and promoting interest in computer science.
Game Intelligence Group(GIG)
- developing and researching tools for video game analysis.
GameCATS- using culturally
situated disign tools to present math and computer science to middle
school students through culture.
Educational Data Mining -
researching how to improve learning using AI and statistical techniques
for student support, particularly applied to generating help and study
guides.
Michael
Youngblood - Virtual Reality Lab
We are
investigating navigation and interaction in a virtual
environment. We utilize cutting-edge VR technology, including a
high-resolution head-mounted display and an optical wide-area tracking
system, to explore travel techniques with respect to both natural and
simulated walking metaphors. Students will make use of commercial
game engines to design and implement virtual environments and conduct
user studies to investigate these factors.
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